Blind Mirror. Photography by August Hugo, courtesy of Rue Verte
Void Console for Objective Gallery at Thema. Photography by Claire Israel
Void Console for Objective Gallery at Thema. Photography by Claire Israel
DESIGNER OF THE DAY

Designer of the Day: Boldizar Senteski

Boldizar Senteski began researching mirrored surfaces at university while studying human perception—an interest he has parlayed into hand-crafting one-of-a-kind functional reflective works deeply rooted in the places that inspire him. Now splitting his time between Budapest, Paris, and New York, the multitalented designer often imbues elements from the built environment in his works, including the post-Soviet brutalism of the Hungarian capital, to embrace uncalculated errors while celebrating decay and prosperity in equal measure.

Boldizar Senteski began researching mirrored surfaces at university while studying human perception—an interest he has parlayed into hand-crafting one-of-a-kind functional reflective works deeply rooted in the places that inspire him. Now splitting his time between Budapest, Paris, and New York, the multitalented designer often imbues elements from the built environment in his works, including the post-Soviet brutalism of the Hungarian capital, to embrace uncalculated errors while celebrating decay and prosperity in equal measure.

Here, we ask designers to take a selfie and give us an inside look at their life.

Age: 31

Occupation: Artist and designer.

Instagram: @boldizar_senteski

Hometown: Budapest.

Studio location: Budapest.

Describe what you make: I create functional art pieces, mostly driven by reflections and unique mirroring techniques. I started experimenting with mirroring surfaces in my university years when I was researching human perception. Since then, I have been honing and shaping the technique where the oxidation process of the silver is highlighted and uncalculated errors and shapes are celebrated. Each handmade “mirror painting” lands somewhere between art and functional design. ⁠

Blind Mirror. Photography by August Hugo, courtesy of Rue Verte
Blind Mirror. Photography by August Hugo, courtesy of Rue Verte

The most important thing you’ve designed to date: All my designs are important to me in different ways. If I had to choose, I would highlight my two recent lighting collections—Hollow and Aether—designed exclusively for Studiotwentyseven. For the Aether Collection, I aimed to create sculptures that are “illuminating themselves.” I paired light with ancient forms and noble materials to produce arresting sculptural pieces that feel at once primordial and contemporary. Inspired by ancient idols and obelisks, the Hollow collection uses positive and negative shapes to form light. The precisely sculpted clean forms highlight the natural quality and beauty of the stone and noble, casted metal materials.

Describe the problem your work solves: My work doesn’t solve specific problems but I hope it can offer new perspectives on how we look at things and relate to our surroundings, be it objects or anything else, which I believe is important.

Describe the project you are working on now: A series of sculptural mirror pieces. One of these works is called the Void Console, fusing a full body mirror and a casted bronze table. It explores the duality of presence and absence, weight and balance. I debuted it at the first edition of the Thema art fair in Paris with Objective Gallery. I plan to release new collections in this vein soon. My work is usually experimentation-driven, and here I am planning to do the same by involving new unique techniques.

A new or forthcoming project we should know about: The Void Console, as above, which just launched this winter in Paris with Objective Gallery. It’s a sculptural full-body console with a casted bronze base and unique fading silver mirror. 

Void Mirror at Galerie Philia. Photography by Maison Mouton Noir
Void Console for Objective Gallery at Thema. Photography by Claire Israel

What you absolutely must have in your studio: My sketchbook and a measuring tape.

What you do when you’re not working: Wander around in cities, people watch, and draw. I also enjoy playing sports, hanging out with friends, and going to exhibitions. There’s always something to keep me busy.

Sources of creative envy: I try to source my inspiration mostly from different fields, such as movies, fashion, and illustrations. I greatly appreciate artists and designers such as Richard Serra, the Light and Space movement, or contemporary artist Daniel Turner. 

The distraction you want to eliminate: I’m trying to approach it differently and appreciate distractions as it’s hard to disassociate my mind from “work.”

Aether 2
Void Console for Objective Gallery at Thema. Photography by Claire Israel

Concrete or marble? Concrete—it appeals to the Brutalist side of my work.

High-rise or townhouse? High-rise.

Remember or forget? Remember.

Aliens or ghosts? Aliens.

Dark or light? Dark.

(Portrait by Panna Donka.)

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